Faceit and Its Impact on Esports

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Faceit CS2 impact on esports

A decade ago, breaking into professional esports was incredibly difficult. A player either had to be in the right place at the right time or stand out so much that top team owners would take notice. In an era when proper ranking systems barely existed, players were forced to train on public servers or in internet cafes, where conditions were often far from ideal. The only tournaments held once a year at best offered a new keyboard or mouse as a prize. Today, things are different: all it takes is turning on a computer, launching the Faceit CS2 platform, and playing in fair conditions. But how exactly has this platform changed esports? Let’s take a closer look.

The Early Days of Professional Esports

Before CS2 Faceit, esports looked completely different. The internet was unstable, decent servers were practically non-existent, and teams were mainly formed through personal connections, word of mouth, and local tournaments. Legendary player Daniil "Zeus" Teslenko once shared in an interview that in the early 2000s, his team had to train in a gaming club with only 15 computers, and not all of them worked. The concept of a professional scene, as we know it today, didn’t even exist. The best a player could hope for was competing in local championships, where the prizes were often just gaming peripherals and recognition among fellow enthusiasts.

Offline tournaments were the only chance for a player to get noticed. Social media was in its infancy, streaming platforms didn’t exist, and if a player wasn’t spotted at an event, their path to professional esports was almost entirely cut off. Many players spent weeks in gaming clubs, training 12–14 hours a day, sleeping on couches, and surviving on cheap instant noodles. This was how Counter-Strike legends were born.

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The Emergence of Faceit

Faceit’s story began in 2012 when it was founded by Niccolo Maisto, Michele Attisani, and Alessandro Avallone. Their goal was to create a platform where players could compete without cheaters, with good ping, and balanced teams. At the time, CS:GO matchmaking left much to be desired: players faced high latency, rampant cheating, and poor opponent matching. Faceit CSGO solved these problems by offering dedicated servers with low ping, an effective anti-cheat system, and a ranking system that more accurately reflected a player's real skill level.

The platform quickly gained popularity. Over time, it not only provided a convenient gaming environment but also became a stepping stone for young talents aspiring to enter professional esports. Now, players could do more than just practice—they could build a reputation, climb the ranking ladder, and attract the attention of top teams.

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The Growth of Faceit and Its Impact on Esports

After its successful launch, Faceit expanded rapidly. It became not just a training ground but also a hub for tournaments and leagues, attracting both amateur and professional players. One of the key milestones in its development was Faceit’s partnership with YouTube. This collaboration provided viewers with high-quality, low-latency broadcasts and helped the platform attract new sponsors and a wider audience. This led to the creation of the Esports Championship Series (ECS), but over time, the league struggled to compete with the ESL Pro League and was shut down in 2020.

That same year, a new league system—Flashpoint—was introduced. Unlike ECS, where teams could register freely, Flashpoint operated on a franchise model that required teams to buy a slot for participation. This change sparked criticism from players, as it reduced opportunities for lesser-known teams to qualify for major tournaments.

In 2018, Faceit was granted the right to host a CS:GO Major in London, becoming the first non-ESL organizer to run such a prestigious event. With a $1 million prize pool, this tournament solidified Faceit’s reputation as a major player in the esports industry.

The Merger with ESL and a New Era

In 2022, Faceit and ESL merged to form the ESL Faceit Group after being acquired by Saudi Arabian holding company Savvy Gaming Group for $1.5 billion. This move sparked widespread discussion in the esports community—some saw it as a step toward greater opportunities, while others feared industry monopolization. However, in practice, the changes did not significantly affect the platform’s operation. ESL tournaments continued, and Faceit adapted to the new reality.

One of the most significant updates came with the launch of Faceit 2.0 in 2023. This version introduced a new interface, improved anti-smurfing measures, premium matchmaking, revamped FPL, and updated qualification systems. However, the biggest change was the introduction of sub-tick technology in CS2, which raised questions about the necessity of 128-tick servers—previously one of Faceit’s key advantages.

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Faceit Today

Today, CS2 Faceit remains the leading platform for competitive play in CS2. Millions of players use it to relax, improve their skills, or even build a professional career. Interestingly, esports is reaching an increasingly younger audience. For example, Team Spirit recently signed a contract with a nine-year-old player, highlighting the incredible level of preparation among modern young talents.

At the same time, Faceit is not just a platform for rising stars—it’s also a place where Counter-Strike veterans can still compete. Many who played in internet cafes back in the late ‘90s continue to follow tournaments and participate in matches. Faceit has given millions of people the chance to compete on equal footing, making esports more accessible than ever.

Would esports have developed the same way without Faceit? Possibly, but the journey would have taken much longer. Faceit didn’t just change competitive gaming—it became an essential part of it, making modern esports impossible to imagine without it.

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